Begin changing the shapes of your objects, to create things like cars, robots or whatever you want.
Master key concepts and practical skills through structured learning modules. By completing this curriculum, you'll gain valuable expertise applicable to real-world scenarios.
Use editing tools to reshape a primitive object into whatever the user needs, such as a low poly car model
Link together seperate blender projects and files so that the user does not have to create a model more than once
Assign and clear the transformation values of your object and learn to begin troubleshooting potential modelling issues such as how scale affects the bevel tool.
This comprehensive Blender Modelling Series - Volume Three curriculum is designed to take you from foundational concepts to advanced implementation. Each module builds upon the previous, ensuring a structured learning path that maximizes knowledge retention and practical application.
Understand what you need to succeed in this course and determine if it's the right fit for your learning goals
What you need before starting this Blender Modelling Series - Volume Three course:
This course is perfect for:
Everything you need to know about this online course, from duration to certification
Course Instructor
Joe Baily
Expert instructor with industry experience
Course Language
English
All materials in English
This online course offers comprehensive training with expert instruction, practical exercises, and a certificate of completion. Join thousands of students advancing their careers through quality online education.
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