Build a 2D CastleMania Horror Unity Game with Sound Effects!

Online Course

Udemy
Build a 2D CastleMania Horror Unity Game with Sound Effects!

What is the course about?

Build a 2D CastleMania Horror Unity Game with Sound Effects!
The course Build a 2D CastleMania Horror Unity Game with Sound Effects! is an online class provided by Udemy. It may be possible to receive a verified certification or use the course to prepare for a degree.

Make your first complete game with sound effects. Learn C# as you code an awesome retro platformer for the App Store

Course description
  • Build a 2D CastleMania Horror Unity Game with Sound Effects!
  • Build a retro CastleMania 2D platform game in Unity®.
  • Learn the fundamentals of game design.
  • Create game art in Photoshop.
  • Code in C#.
  • Add sound effects to the game.
  • Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
  • We recorded on a Mac, but you can use a PC.
  • 13.5 hours on-demand video
  • 5 articles
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
  • Mammoth Interactive

Prerequisites & Facts

Build a 2D CastleMania Horror Unity Game with Sound Effects!

Course Topic

Amazon FBA, Finance & Accounting, Money Management Tools

University, College, Institution

Udemy

Course Skill Level

Course Language

English

Place of class

Online, self-paced (see curriculum for more information)

Degree

Certificate

Degree & Cost

Build a 2D CastleMania Horror Unity Game with Sound Effects!

To obtain a verified certificate from Udemy you have to finish this course or the latest version of it, if there is a new edition. The class may be free of charge, but there could be some cost to receive a verified certificate or to access the learning materials. The specifics of the course may have been changed, please consult the provider to get the latest quotes and news.
Udemy
Build a 2D CastleMania Horror Unity Game with Sound Effects!
provided by Udemy

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School: Udemy
Topic: Development, Game Development, Unity