Build Multiplayer Games With Unity And Photon ( PUN 2)

Online Course

Udemy
Build Multiplayer Games With Unity And Photon ( PUN 2)

What is the course about?

Build Multiplayer Games With Unity And Photon ( PUN 2)
The course Build Multiplayer Games With Unity And Photon ( PUN 2) is an online class provided by Udemy. It may be possible to receive a verified certification or use the course to prepare for a degree.

Multiplayer game development made easy.Learn the basics of Multiplayer games by building from the scratch with Photon.

Course description
  • Build Multiplayer Games With Unity And Photon ( PUN 2)
  • Multiplayer Game Development Basics
  • Mobile FPS Shooter Basics
  • How to use FPS Hands and Full Character Model together in multiplayer FPS game
  • How to synchronize player movement, health and animation for all players in the same room
  • Adding Mobile Controls For FPS Games
  • Beginner-Intermediate Unity
  • Intermediate C# Experience
  • Desire to learn Multiplayer Game Development
  • 11 hours on-demand video
  • 5 articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
  • Tevfik Ufuk DEMİRBAŞ

Prerequisites & Facts

Build Multiplayer Games With Unity And Photon ( PUN 2)

Course Topic

Development, ECMAscript, Web Development

University, College, Institution

Udemy

Course Skill Level

Course Language

English

Place of class

Online, self-paced (see curriculum for more information)

Degree

Certificate

Degree & Cost

Build Multiplayer Games With Unity And Photon ( PUN 2)

To obtain a verified certificate from Udemy you have to finish this course or the latest version of it, if there is a new edition. The class may be free of charge, but there could be some cost to receive a verified certificate or to access the learning materials. The specifics of the course may have been changed, please consult the provider to get the latest quotes and news.
Udemy
Build Multiplayer Games With Unity And Photon ( PUN 2)
provided by Udemy

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School: Udemy
Topic: Development, Game Development, Game Development Fundamentals