Modeling a Game Asset
Master key concepts and practical skills through structured learning modules. By completing this curriculum, you'll gain valuable expertise applicable to real-world scenarios.
By the end of the course students will be able to model, UV and texture a model for games.
Students will have learnt how to Set up for baking maps using Substance Painter. This can be transfered to an equivilent baker (Maya, 3DS Max, XNormal, ect.).
Students will be able to render and Present their final Model with Texture, at a basic level.
This comprehensive Video Game Modelling: The Ice Axe: curriculum is designed to take you from foundational concepts to advanced implementation. Each module builds upon the previous, ensuring a structured learning path that maximizes knowledge retention and practical application.
Understand what you need to succeed in this course and determine if it's the right fit for your learning goals
What you need before starting this Video Game Modelling: The Ice Axe: course:
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Everything you need to know about this online course, from duration to certification
Course Instructor
Alan Lilley
Expert instructor with industry experience
Course Language
English
All materials in English
This online course offers comprehensive training with expert instruction, practical exercises, and a certificate of completion. Join thousands of students advancing their careers through quality online education.
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