Game Asset Modeling - The SciFi Pistol Workflow

Online Course

Udemy
Game Asset Modeling – The SciFi Pistol Workflow

What is the course about?

Game Asset Modeling – The SciFi Pistol Workflow
The course Game Asset Modeling – The SciFi Pistol Workflow is an online class provided by Udemy. It may be possible to receive a verified certification or use the course to prepare for a degree.

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!

Course description
  • Game Asset Modeling – The SciFi Pistol Workflow
  • Learn the workflow for creating a sci-fi pistol game asset from start to finish
  • Learn about sub-d techniques, baking, texturing, and presentation on the asset
  • Learn how to setup a material and refine the presentation in Marmoset
  • Learn the basics of using nDo to assist your texturing and normal map workflow
  • 3ds Max, Photoshop, and nDo
  • Marmoset is option for the final presentation
  • 4 hours on-demand video
  • 1 article
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
  • 3dmotive LLC
Game Asset Modeling - The SciFi Pistol Workflow

Prerequisites & Facts

Game Asset Modeling – The SciFi Pistol Workflow

Course Topic

3D Modeling, Design, Game Design

University, College, Institution

Udemy

Course Skill Level

Course Language

English

Place of class

Online, self-paced (see curriculum for more information)

Degree

Certificate

Degree & Cost

Game Asset Modeling – The SciFi Pistol Workflow

To obtain a verified certificate from Udemy you have to finish this course or the latest version of it, if there is a new edition. The class may be free of charge, but there could be some cost to receive a verified certificate or to access the learning materials. The specifics of the course may have been changed, please consult the provider to get the latest quotes and news.
Game Asset Modeling – The SciFi Pistol Workflow
provided by Udemy

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School: Udemy
Topic: 3D Modeling, Design, Game Design