Learn Unity's Entity Component System to Optimise Your Games

Online Course

Udemy
Learn Unity’s Entity Component System to Optimise Your Games

What is the course about?

Learn Unity’s Entity Component System to Optimise Your Games
The course Learn Unity’s Entity Component System to Optimise Your Games is an online class provided by Udemy. It may be possible to receive a verified certification or use the course to prepare for a degree.

Update your Unity programming skills to take advantage of the new Data Orientated Technology Stack and Burst Compiler

Course description
  • Learn Unity’s Entity Component System to Optimise Your Games
  • Take existing Unity projects created without the use of DOTs and convert them to employ parallel processing and the entity component system.
  • The advantages and disadvantages of using DOTs.
  • Students should have a strong working understanding of the Unity game engine.
  • Students should be proficient in C#
  • 13 hours on-demand video
  • 4 articles
  • 75 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
  • Penny de Byl

Prerequisites & Facts

Learn Unity’s Entity Component System to Optimise Your Games

Course Topic

Development, Game Development, Unity

University, College, Institution

Udemy

Course Skill Level

Course Language

English

Place of class

Online, self-paced (see curriculum for more information)

Degree

Certificate

Degree & Cost

Learn Unity’s Entity Component System to Optimise Your Games

To obtain a verified certificate from Udemy you have to finish this course or the latest version of it, if there is a new edition. The class may be free of charge, but there could be some cost to receive a verified certificate or to access the learning materials. The specifics of the course may have been changed, please consult the provider to get the latest quotes and news.
Udemy
Learn Unity’s Entity Component System to Optimise Your Games
provided by Udemy

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School: Udemy
Topic: Development, Game Development, Unity