Blender 3D Modeling for Games - COMPLETE WORKFLOW
Master digital arts & design from fundamentals to advanced concepts with this comprehensive course.
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About This Course
This course contains the use of artificial intelligence. Welcome to the 3D Modeling for Video Games: COMPLETE WORKFLOW 2025 course. In this course, you'll learn how to model, UV map, paint, and texture 3D assets for video games from scratch and export them for use in engines like Unity.
Blender is one of the most powerful tools in the market, and it's completely free. This course will show you how to leverage all its modules to create professional-quality game assets. The course is divided into 7 main sections:Blocking & Detail Modeling: You'll start with references, build volume blocks, and then model all final details of the tank and its accessories.
Optimization: Clean and optimize geometry for best performance, reducing polygon count and preparing for export. UV Mapping: Unwrap all model parts and prepare a clean, optimized UV layout for texturing. Texturing & Painting: Work inside Blender's 2D/3D painting module.
Create base colors, occlusion maps, hand-painted alphas, and stencil textures. Shader Graph: Learn to build and tweak materials using Blender's powerful node-based shader editor. Exporting for Game Engines: Final export with baked textures, and importing into Unity and Unreal Engine for game use.
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