From Idea to Game Art Asset. Part 1
Develop essential digital arts & design skills with expert instruction and practical examples.
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Who This Course Is For
About This Course
In this course you will learn a cutting-edge innovative method to very quickly and efficiently end up with a 3D high-end photorealistic 3D character for games in Blender. This is Part 1 of a two-part course. Here in Part 1 you will bring the character to a very important step known as look development, where you try to visualize as soon as possible the asset as it will look in the game when finished, before commiting to time-consuming finishing technical tasks.
This way you have more flexibility to experiment with designs before approving and thus avoid loosing time and effort. Along the way you will also learn and absorb all the basic fundamentals that goes into crafting a photorealistic creature for games, and most of this knowledge also applies to pre-rendered computer graphics media. We will cover these topics (and more):Techniques and state-of-mind to come up with ideas.
How to properly research and gather reference images, and infuse them onto your character. Thought process and design choices every skilled professional creature artist goes through. Fundamentals of anatomy and how we apply them to any kind of creature, from human to alien.
Kitbashing techniques using 3D scans, to make sure anatomy is nailed down and skip time consuming steps. Kitbashing techniques using AI-generated images, with quick turnaround times, ideal for look development. Painting textures in Blender using both stencil projection and hand painting techniques.
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Course Details
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