Getting Digital

From Idea to Game Art Asset. Part 1

Develop essential digital arts & design skills with expert instruction and practical examples.

Online Course
Self-paced learning
Flexible Schedule
Learn at your pace
Expert Instructor
Industry professional
Certificate
Upon completion
What You'll Learn
Master the fundamentals of digital arts & design
Apply best practices and industry standards
Build practical projects to demonstrate your skills
Understand advanced concepts and techniques

Skills you'll gain:

Professional SkillsBest PracticesIndustry Standards
Prerequisites & Target Audience

Skill Level

IntermediateSome prior knowledge recommended

Requirements

Basic understanding of digital arts & design
Enthusiasm to learn
Access to necessary software/tools
Commitment to practice

Who This Course Is For

Professionals working in digital arts & design
Students and career changers
Freelancers and consultants
Anyone looking to improve their skills
Course Information

About This Course

In this course you will learn a cutting-edge innovative method to very quickly and efficiently end up with a 3D high-end photorealistic 3D character for games in Blender. This is Part 1 of a two-part course. Here in Part 1 you will bring the character to a very important step known as look development, where you try to visualize as soon as possible the asset as it will look in the game when finished, before commiting to time-consuming finishing technical tasks.

This way you have more flexibility to experiment with designs before approving and thus avoid loosing time and effort. Along the way you will also learn and absorb all the basic fundamentals that goes into crafting a photorealistic creature for games, and most of this knowledge also applies to pre-rendered computer graphics media. We will cover these topics (and more):Techniques and state-of-mind to come up with ideas.

How to properly research and gather reference images, and infuse them onto your character. Thought process and design choices every skilled professional creature artist goes through. Fundamentals of anatomy and how we apply them to any kind of creature, from human to alien.

Kitbashing techniques using 3D scans, to make sure anatomy is nailed down and skip time consuming steps. Kitbashing techniques using AI-generated images, with quick turnaround times, ideal for look development. Painting textures in Blender using both stencil projection and hand painting techniques.

Provider
Udemy
Estimated Duration
10-20 hours
Language
English
Category
Creative Arts & Media

Topics Covered

Digital Arts & Design

Course Details

Format
Online, Self-Paced
Access
Lifetime
Certificate
Upon Completion
Support
Q&A Forum
Course Details
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This course includes:

Lifetime access to course content
Access on mobile and desktop
Certificate of completion
Downloadable resources

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