Godot 4: Introduction to 2D Game Development
Perfect introduction to digital arts & design for beginners starting their learning journey.
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Who This Course Is For
About This Course
This course will teach everything you need to build a complete 2D game in Godot 4. We start from the very basics, downloading Godot 4 and program every single line together until building the game out to a. exe file.
Some of the topics we will cover are:Working with player inputWorking across multiple scenesSignals and subscribersCreating and customizing the user interfaceSaving and loadingDebugging& moreThe goal of this course is to familiarize yourself with the complete game development workflow through Godot. By the end of this course you should have a functional proficiency with GDScript and basic software engineering principals. You will be able to improve upon the game you have built in this course, build your own games, or even take your new skill set to other game engines or software projects entirely.
This course is ideal for you if you are looking to get into programming or game development. 2D games are a critical introduction to game development, even if you are looking to get into 3D game development. While this course was recorded on Windows, these processes are identical on Linux as well.
This course is action oriented and focused on the process of creating a classic 2D game from start to finish. While the game allows us to cover a wide range of topics in Godot, we do not cover things such as networked multiplayer, 3D, art and animations, etc. Please review the course content to see if the course would be helpful for you.
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Course Details
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