Learn the 12 Principles of Animation for Games in Maya
Develop essential digital arts & design skills with expert instruction and practical examples.
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About This Course
Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, as well as a complete look at how you can utilize them to really bring your characters and animations to life. More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title.
Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
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