Getting Digital

Retro Robot: 3D Game Art from Concept to Render

Develop essential digital arts & design skills with expert instruction and practical examples.

Online Course
Self-paced learning
Flexible Schedule
Learn at your pace
Expert Instructor
Industry professional
Certificate
Upon completion
What You'll Learn
Master the fundamentals of digital arts & design
Apply best practices and industry standards
Build practical projects to demonstrate your skills
Understand advanced concepts and techniques

Skills you'll gain:

Professional SkillsBest PracticesIndustry Standards
Prerequisites & Target Audience

Skill Level

IntermediateSome prior knowledge recommended

Requirements

Basic understanding of digital arts & design
Enthusiasm to learn
Access to necessary software/tools
Commitment to practice

Who This Course Is For

Professionals working in digital arts & design
Students and career changers
Freelancers and consultants
Anyone looking to improve their skills
Course Information

About This Course

When it comes to most 3D art, it all begins with a piece of concept art. Something you drew up yourself, a piece of art you found online, or perhaps one given to you at work. In this project-based course, we'll be starting with a simple shaded drawing of a retro sci-fi themed robot.

With the concept art at hand, you'll begin interpreting and translating it to 3D as faithfully as you can. Then add additional details to fill in the gaps left by the concept art. Choose your own materials and colors, decals and weathering effects to bring the 3D art closer to life.

Hook it up to a simple rig and give a dramatic pose, then top it off with equality dramatic lighting. Finally, render out the final image. By the end of this project, you'll have brought a flat 2D concept art to life as a fully realized 3D art.

In order to help you accomplish all of that, this course will guide you through the following major steps: Modeling hard surface character from concept artConverting low poly mesh to high poly meshBaking high poly mesh to low poly meshPhotoreal texturing of hard surface characterRigging and setting up a dynamic character poseCinematic photo studio lighting and renderingThe tools we'll be using are:Blender 2. 9Substance PainterA summary of the skills you'll end up with after the course:Ability to translate concept art to 3DKnowledge of photoreal texturing techniquesHow to pose and light characters for beautiful renders.

Provider
Udemy
Estimated Duration
10-20 hours
Language
English
Category
Creative Arts & Media

Topics Covered

Digital Arts & Design

Course Details

Format
Online, Self-Paced
Access
Lifetime
Certificate
Upon Completion
Support
Q&A Forum
Course Details
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This course includes:

Lifetime access to course content
Access on mobile and desktop
Certificate of completion
Downloadable resources

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