Texturing and Baking Game Assets in ZBrush, xNormal and nDo
Develop essential digital arts & design skills with expert instruction and practical examples.
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Who This Course Is For
About This Course
In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset. About the Instructor: Galen Davis is an Environment Artist currently living and working in Southern California.
He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
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