Ultimate Game Music Composition & Music Theory for Games
Develop essential music & audio skills with expert instruction and practical examples.
Skills you'll gain:
Skill Level
Requirements
Who This Course Is For
About This Course
Learn the composition, NOT the unnecessary technicalities. This course does not contain FMOD, WWise, or any other middleware. Game composers do not need to know how to use these softwares.
The sound designers or developers of the game will integrate your music for you. The only reason a composer would ever need to know how to use these softwares (and why you see so many articles telling you to "LEARN FMOD") is because you need to understand the logic and principles behind how game audio actually works. You just need to understand how music is implemented into a game, not actually implement it yourself.
Developers just want to make sure you know how, and what they mean when they ask you to compose 'adaptive music for trigger zones', or 'music tags for each loop'. This course will give you all of that knowledge, without the need to learn any additional softwares. "Familiarity with audio middleware is a useful skill.
At the very least, it affords us valuable insight into the process by which our music is incorporated into game projects. In my experience, most development teams prefer to handle their own audio implementation. " - Winifred Phillips (God of War, Assassin's Creed, Little Big Planet, et al.
Topics Covered
Course Details
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