Getting Digital

Ultimate Game Music Composition & Music Theory for Games

Develop essential music & audio skills with expert instruction and practical examples.

Online Course
Self-paced learning
Flexible Schedule
Learn at your pace
Expert Instructor
Industry professional
Certificate
Upon completion
What You'll Learn
Master the fundamentals of music & audio
Apply best practices and industry standards
Build practical projects to demonstrate your skills
Understand advanced concepts and techniques

Skills you'll gain:

Professional SkillsBest PracticesIndustry Standards
Prerequisites & Target Audience

Skill Level

IntermediateSome prior knowledge recommended

Requirements

Basic understanding of music & audio
Enthusiasm to learn
Access to necessary software/tools
Commitment to practice

Who This Course Is For

Professionals working in music & audio
Students and career changers
Freelancers and consultants
Anyone looking to improve their skills
Course Information

About This Course

Learn the composition, NOT the unnecessary technicalities. This course does not contain FMOD, WWise, or any other middleware. Game composers do not need to know how to use these softwares.

The sound designers or developers of the game will integrate your music for you. The only reason a composer would ever need to know how to use these softwares (and why you see so many articles telling you to "LEARN FMOD") is because you need to understand the logic and principles behind how game audio actually works. You just need to understand how music is implemented into a game, not actually implement it yourself.

Developers just want to make sure you know how, and what they mean when they ask you to compose 'adaptive music for trigger zones', or 'music tags for each loop'. This course will give you all of that knowledge, without the need to learn any additional softwares. "Familiarity with audio middleware is a useful skill.

At the very least, it affords us valuable insight into the process by which our music is incorporated into game projects. In my experience, most development teams prefer to handle their own audio implementation. " - Winifred Phillips (God of War, Assassin's Creed, Little Big Planet, et al.

Provider
Udemy
Estimated Duration
10-20 hours
Language
English
Category
Creative Arts & Media

Topics Covered

Music & Audio

Course Details

Format
Online, Self-Paced
Access
Lifetime
Certificate
Upon Completion
Support
Q&A Forum
Course Details
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This course includes:

Lifetime access to course content
Access on mobile and desktop
Certificate of completion
Downloadable resources

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