Unity 2017 Game Physics
Develop essential physical sciences skills with expert instruction and practical examples.
Skills you'll gain:
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Who This Course Is For
About This Course
Hi, and welcome to the Unity Game Physics course, my name is Yohann and I'm famous for having enabled my students to make games that reached the top ranks in the itunes app store. My courses have hundreds of 5 star reviews on Udemy alone. This course is all about hands on training, if you're like me and like to learn by doing things yourself rather than listening to a teacher rambling on theory then you're going to like this course.
About the course:Whether you're a beginner at making games or not, I will show you how to master game physics just like it's done in professional games. Physics is everywhere, sometimes you don't even know it 's there but trust me it is, it's used in most games. The course is broken down in short, easy to digest chunks.
Now right at the beginning we go straight into downloading Unity and work on a project that's based on a game that is published in the app stores. You get to work on a real game, not just some random useless project. You can follow along whether you're using a Windows computer, Linux or Mac.
We'll start with the basics of physics and then move to advanced techniques like colliders, rigidbodies, triggers, area effectors, fixed joints, hinge joints, raycasting, forces, torques, and even buoyancy. The cool thing is that you don't need to take a physics class nor a game class, it's all in here. If you've never heard of any of these terms or never got to use them, then this mammoth course is for you.
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