Unity 2D Random Dungeon Generator for a Roguelike Video Game
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About This Course
Learn how to generate dynamic, grid-based dungeons for roguelike games using C# in Unity. This course is designed for beginner to intermediate Unity developers who want to explore the fundamentals of procedural dungeon generation. You'll learn how to create a 2D random dungeon generator using simple yet effective algorithms to build grid-based environments for roguelike-style games.
What You'll Learn:★ Implement a 2D grid-based dungeon generation system using C# in Unity. ★ Use classic pixel art assets to create visually appealing roguelike environments. ★ Apply a rounded edge effect to dungeon walls for a more organic, non-repetitive look.
★ Develop basic enemy pathfinding AI using a flood fill algorithm to track and chase the player. ★ Make enemies patrol, navigate the dungeon, and engage in combat with the player. ★ Expand and customize the dungeon generator by tweaking parameters for different level layouts.
This course does not cover building a complete game but instead focuses on core procedural generation techniques that you can expand upon. By the end of the course, you'll have a working 2D dungeon generator and the knowledge to refine and expand it for your own roguelike projects. With procedural generation, no two dungeons will ever be the same.
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