Unity Tech Art: Realistic Lighting For Game Development
Develop essential digital arts & design skills with expert instruction and practical examples.
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Who This Course Is For
About This Course
2019 Update: Check out our new Section on the ShaderGraph. Creating shaders can now be done without writing a single line of code. Making your Unity games look amazing is easier than you think.
You don't need to be great at programming and don't need incredible 3D art skills. Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline. This course assumes that you're a little bit familiar with Unity but doesn't require you to have any programming or art experience.
We will take you through Unity's lighting toolset and discuss everything from colour theory to shadows to materials that emit light. More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups. Among other things, the course covers:Direct realtime lighting including directional lights, point lights and spotlights.
Global illumination theory and principles, both realtime and baked (pre-rendered). Emissive materials and how they can be used to make specific items in your scene stand out. Three- and four-point lighting set ups - how to create them, how to vary them and how to use them for different effects in your games.
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