Getting Digital

Unity Tech Art: Realistic Lighting For Game Development

Develop essential digital arts & design skills with expert instruction and practical examples.

Online Course
Self-paced learning
Flexible Schedule
Learn at your pace
Expert Instructor
Industry professional
Certificate
Upon completion
What You'll Learn
Master the fundamentals of digital arts & design
Apply best practices and industry standards
Build practical projects to demonstrate your skills
Understand advanced concepts and techniques

Skills you'll gain:

Professional SkillsBest PracticesIndustry Standards
Prerequisites & Target Audience

Skill Level

IntermediateSome prior knowledge recommended

Requirements

Basic understanding of digital arts & design
Enthusiasm to learn
Access to necessary software/tools
Commitment to practice

Who This Course Is For

Professionals working in digital arts & design
Students and career changers
Freelancers and consultants
Anyone looking to improve their skills
Course Information

About This Course

2019 Update: Check out our new Section on the ShaderGraph. Creating shaders can now be done without writing a single line of code. Making your Unity games look amazing is easier than you think.

You don't need to be great at programming and don't need incredible 3D art skills. Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline. This course assumes that you're a little bit familiar with Unity but doesn't require you to have any programming or art experience.

We will take you through Unity's lighting toolset and discuss everything from colour theory to shadows to materials that emit light. More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups. Among other things, the course covers:Direct realtime lighting including directional lights, point lights and spotlights.

Global illumination theory and principles, both realtime and baked (pre-rendered). Emissive materials and how they can be used to make specific items in your scene stand out. Three- and four-point lighting set ups - how to create them, how to vary them and how to use them for different effects in your games.

Provider
Udemy
Estimated Duration
10-20 hours
Language
English
Category
Creative Arts & Media

Topics Covered

Digital Arts & Design

Course Details

Format
Online, Self-Paced
Access
Lifetime
Certificate
Upon Completion
Support
Q&A Forum
Course Details
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This course includes:

Lifetime access to course content
Access on mobile and desktop
Certificate of completion
Downloadable resources

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