Unreal Engine 5 - 3D Game Art Fantasy Swords - Niagara VFX
Develop essential digital arts & design skills with expert instruction and practical examples.
Skills you'll gain:
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Who This Course Is For
About This Course
From beginner to pro: Design stunning swords with modeling, texturing, and real-time VFX. Welcome to the definitive course on creating game-ready fantasy swords from scratch-all the way into Unreal Engine 5. Whether you're completely new to 3D art or looking to refine your workflow with industry tools, this course will walk you step by step through the entire game asset pipeline.
You'll start with the fundamentals of 3D modeling in Maya, then move into professional-grade texturing in Substance Painter, and finally add awesome real-time VFX using Niagara in Unreal Engine 5. Even if you've never used Maya, Substance Painter, or Unreal Engine before, don't worry-we'll walk you through everything from navigation to hotkeys. What You'll CreateBy the end of this course, you'll have created multiple fully-optimized, low-poly fantasy swords with stunning VFX, ready for real-time use in:Action games (RPGs, MOBAs, Shooters, etc.
)Combat animationsGame portfoliosIndie titles with multiplayer supportSoftware & Tools UsedWe use industry-standard software every step of the way:Autodesk Maya 2025 (3D modeling, UVs)Substance Painter (Texturing & Baking)Unreal Engine 5. 4 (VFX + Rendering)ZBrush, Photoshop, Krita (for bonus detail work)Prefer Blender. You can still follow along-many of the lessons focus on best practices and core techniques that apply across tools.
Included With Your PurchaseYou'll get full access to an exclusive asset pack: Game-ready sword meshes (FBX + Maya files) Substance Painter projects with baked maps Niagara VFX systems (UE5. 4. uasset files) Final PNG texture exports ZBrush/Photoshop/Krita files All custom VFX textures and flipbooks Course reference boards and sample work Lifetime access to future course updatesYou'll also be invited to our Discord community, where you can ask questions, get feedback, and check in on new updates as we release intermediate and advanced sword builds with layered visual effects.
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